We are talking about the stones that hold the demonic essences of the Evils themselves–they are powerful artifacts central to Diablo’s lore and the idea of them disappearing completely from gameplay would be contradictory to the Diablo story itself. Second, they are not even close to Etherials in power, but even more so, they are NOT etherials and should not disappear at the end of the season. The other 2 properties just provide different traits to emphasize in builds. The other 2 “unique” properties have some positives and negatives that give them different “feels” in gameplay.ī) The weapon shards all get: Thorns (Topaz), +Damage (Ruby), +% CHD (Emerald), +% Elite Damage (Diamond), and +Life on Hit (Amethyst). There are MANY great reasons soul shards should just remain in the game PERMANENTLY (season and non-season)…įirst of all, if you look at them closely once they are ranked up to 3, they are essentially “Prismatic” Flawless Royal gems with 2 properties that give each a different feel from the others…Ī) The helm shards all get: X% to life (close to a FR Amethyst’s), Cooldown reduction (FR Diamond), Resource cost reduction (FR Topaz), %Bonus to Exp (FR Ruby), and %Bonus to Gold Find.
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